One month after the release of End Space VR, I’m happy to announce v1.01. The most requested feature was Bluetooth controller support, which has been added using the Rewired input manager. Most Bluetooth and USB gamepad controllers should work to fire your lasers. (Note not every controller can be supported) Future updates will include full support of game pads including movement and other weapons. One person can only do so much :)
Read the rest of the patch notes below:
Features
- Gamepad controller support. End Space VR now uses Rewired for input management, it should support a wide range of Bluetooth and USB Gamepad controllers. Initial update allows shooting and pausing.
- Radar! Ships not in view are now tracked with a Radar. Arrows help track down the last enemies alive.
- Score sharing, now share your score with your friends!
- New design for buttons, makes it easier to see what is a button.
Game Balance
- Capital ship hit points increased.
- Hitboxes increased on the player and on enemy fighters.
Bug fixes
- Explosions and warp effects louder.
- Capital ship was displaying black on some phones.
- While using Gaze to Shoot ammo wasn’t being subtracted.
- Back button wasn’t pausing the game (Android).
- Fighters not getting new target while behind the player.
Did I miss something? Found a bug? Leave me a comment below.
Updated 1.011
Features
- Updated to Unity 5.3
- Added support for a couple more Gamepads
Bug fixes
- Fixed a couple of errors caused by the radar
- Better object pooling / performance
- Smaller player collider, enemy ships shouldn’t get stuck so often behind the player
- Plasma Grenade resets to proper size after use
- Different radar arrow color to stand out a bit more
- Hopefully fixed some crashes that have been occurring, but waiting on the Google Cardboard SDK update to be able to fix more.
Hey! Really loving the game so far, but I’ve encountered a bug on a few occasions. There are times when I’ve killed every last enemy in a wave, and it doesn’t progress to the next wave. I thoroughly scan every direction for a ship or signs of ships (lazers, etc.) and there are none. I’ve even blown up every steroid that I could for good measure, but still no progression to the next wave.
Have you gotten comments from others about this problem?
Hi Michael
No this is the first I’ve heard of that happening. Can you give me a little more detail, was this on the first wave or a couple waves in to playing?
This is also happening to me. So far I cannot beat the third wave due to this problem. Otherwise what a great game. So far it is one of the top VR experiences I’ve had.
Hi Jay,
Good to know this is on the third wave, I haven’t found it yet but have a idea on why it’s happening. Going to take a little bit to fix it, I just had a baby last week and it’s Christmas time. But the next update is going to be a good one! Great to hear you are enjoying the game and if you haven’t yet, please leave a 5 star review on the Play / App store. It really helps me out!
Updated to 1.011, read the notes above. Just a small release to fix a few things.
Hi.
Great game!
One of the Best vr game for sure.
Is planned an upgrade for IOS too?
Sure is! It’s under review right now by Apple, should be out in a few days :)
Great!!
Thanks for the reply!
Awesome game but I am soooo desperate for gamepad movement controls instead of having to turn my whole body around on ios.
When will this feature be added making this the best VR game available on ios platform?
Sometime in the future, but can’t say for certain. I am concentrating on the Gear VR for now. But I would like to revisit the iOS.