End Space coming to Quest, Flatscreen, & Daydream Aug 29

I am extremely excited to announce the upcoming release of End Space on Oculus Quest, Flatscreen, and Google Daydream August 29th, 2019.

Along with the release of End Space on 2 new platforms we are also updating End Space to version 1.0.5 across all of our supported platforms: Oculus Home (Gear VR, Go & Rift), Steam (Rift, Vive, Windows Mixed Reality, and now Flatscreen) and PlayStation VR. End Space 1.0.5 brings numerous updates, game balance changes, and over 250 bug fixes.

The release of End Space 1.0.5 is on August 29, 2019 10:00 am PST.

Additional 1.0.5 Update Information

Oculus Quest

The release on Oculus Quest is really exciting for us. The Quest version offers the best visuals over previous mobile releases and we are excited to offer cross buy with the Oculus Rift. We have had great support from the Rift community and are happy to see people who have enjoyed the Rift version come back and play on Quest. Release price $14.99.

Google Daydream

I am hoping End Space on Daydream revives some attention to the platform that has seen some neglect recently. We had a lot of problems with Daydream development but Google has been very helpful in providing hardware and updating its SDK in the development of End Space on Daydream. We are hoping Daydreamers finally let their dreams fly in End Space. Release price $14.99.

Steam

The Steam update offers Flatscreen support for our pilots without a VR headset to experience End Space. It’s been the number 1 requested feature from the Steam community. The development of Flatscreen support has also added keyboard and mouse support to our supported control schemes. For pilots with TrackIR for head tracking we included support for it as well. Price reduction to $14.99.

Oculus Rift

Now unlock your own Minos Spacefighter model to place inside your Oculus Home after completing the first level. Price reduction to $14.99.

PlayStation VR

PSVR is first receiving the 1.0.5 update and at a later date will also receive the flatscreen update. Starting August 20th End Space will be 75% off globally as part of Sony August Savings sale. 

4 thoughts on “End Space coming to Quest, Flatscreen, & Daydream Aug 29”

  1. Can’t wait for the Daydream release! Really sad to see how little love that platform has gotten, but this is great! You should really push Daydream; personally, I think it makes the most sense as a VR platform for the average person for obvious reasons, but I hope that we see Daydream support for S10 and Note 10 soon!

    Reply
  2. Hi there. Longtime fan of your work since its first android cardboard incarnation that later became Minos Starfighter and still enjoy occasionally. Now, my problem is that I own a Galaxy Note 8 and a Daydream headset but my older Gear VR model is incompatible with my current cellphone, unfortunately, so today I decided to pick up the Daydream version of End Space and for that end I went to the Google Play store. There, I purchased, downloaded, installed and launched the only End Space VR available there -from Orange Bridge studios, launch date September 4, 2019, no mistakes here- only to find myself facing a prompt screen instructing me to install the Gear VR services in order to play the game on my Gear device. Just imagine the look on my face as I went ‘wait, what!?’. This is not the Oculus store, definitely… why and how did I get the Oculus/Samsung Gear version of the game from the Google Play Store instead of the Daydream one, which would be the logical thing? Not wanting to waste 12 euros, I immediately asked for the refund and uninstalled the app, but the problem is, I really was craving to play this and now I’ve been unexpectedly been left in the cold, so to speak, and completely puzzled on top of that. Any ideas and or solutions for this weird situation? Thanks in advance for your help.

    Reply
    • Hi Oscar,

      Thanks for bringing this to my attention. I just tried it myself on my Samsung S8 and got the same result. I’ll look into it and see if I can get a fix soon. I’m busy with other projects right now but hopefully I can get it done within the week.

      Edit:

      Hi Oscar, Thanks for the detailed report. This allowed me to find the critical bug that prevented the game from launching Daydream on Samsung phones. This has now been fixed. Please give End Space another try. If you have any more difficulty please email me at justin@endspacevr.com

      Reply

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