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EndSpace - Dev Blog

The Collective Update – End Space 1.0.4

We are extremely excited to release the new ‘Collective Update’ for End Space on August 2nd. End Space originally released 2.5 years ago for the Gear VR and since then we have brought it to PlayStation VR, Oculus Rift, HTC Vive, Windows Mixed Reality, and most recently Oculus Go. With every release on a new platform the last platform suffered from a lack of attention while we tried to get the next platform ready. As you may know End Space is made just by Lee and I. Since the Gear VR release I have had two babies, and Lee is still celebrating his first baby born just two weeks ago. We try to do our best but it’s not easy becoming fathers, starting a business, and working on a game across so many platforms.

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Oculus Go released – End Space updated

Today the new Oculus Go all-in-one VR headset is released and End Space has been updated to take full advantage. We received our Oculus Go in December 2017 and were instantly excited about it. It removes all the pain points of the Gear VR from the user and developer experience and improves on the Samsung Gear VR in a lot of areas. Oculus invited Lee and I to the first ever Oculus Developer Summit at their head office in Menlo Park. Only 20 selected developers were invite to attend and we were honored to be part of it. We got a exclusive first look and Go and some other exciting upcoming things from Oculus. To cap it off they even took us out for a fun night of Go-Karts (no pun intended).

End Space developers Lee & Justin @ Oculus HQ

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End Space Launches on to Steam

Hello pilots!

Today we are incredibly excited to welcome our new community of Steam users to End Space. We have support for the HTC Vive, Windows Mixed Reality, and of course the Oculus Rift. Our goal of creating a exciting space combat VR game has now become a reality, and we are excited to share it with you. Enlist today in the ranks of the United Trade Consortium! May your tracking stay true, and your boosters always full.

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End Space launching on Steam March 29

End Space is coming to Steam on March 29 2018! The Steam edition of End Space features HTC Vive and Windows Mixed Reality support through OpenVR and supports Oculus Rift via the Oculus SDK. Click to go to the End Space Steam Store page.

Steam Release

The Steam release of End Space has support for OpenVR and Oculus SDK which gives players the option to play with pretty much all of the major headsets out there, for example the HTC Vive, Oculus Rift and any of the Windows Mixed Reality devices. Just like the Oculus Home release, players can choose their favorite way to fly: Motion controllers, gamepad, or HOTAS. There are two options for motion controller flight: Virtual joystick with gaze for targeting: “Ultrawings-like”, or laser pointer targeting and look to fly “Eagle Flight-like”. Basically, you can either target with your gaze and fly with your motion controller or you can target with your motion controller and fly with your gaze. Read more about these options in a previous blog post under “New Motion Control Schemes”. We’ve also implemented additional yaw and pitch controls onto the thumbpad axis of your primary hand controller, giving you yet another way to fly. There are many other options available in the Settings menu allowing you to customize to your taste, such as switching your primary hand from right hand to left hand and inverting the input axis.  

Oculus Rift support is via the Oculus SDK. Users will find the Rift experience on Steam is exactly the same as that on Oculus Home and requires Oculus Home to be installed. 

We’ve also added Steamworks SDK support for Steam Achievements. There will be 12 achievements available to unlock at launch with more achievements and Steamworks features planned for future updates.

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