Minos Spacefighter was just updated to support flight mode with compatible controllers. This update has a tonne of fixes and changes how the game is developed. Of note the game is now built with Unity’s Technical Preview version for Daydream and Cardboard. This has a bunch of optimizations and fixes however is only available for Android currently. Once iOS support is offered we can get this great new update out to iPhone users as well.
End Space VR for Cardboard has had it’s named changed to Minos Starfighter! The name change is to stop any more confusion that End Space VR for Cardboard is a similar game to End Space on the Gear VR. This will hopefully put a to stop to any future confusion as we push forward developing End Space on other platforms. End Space VR for Cardboard has been wildly successful with many fantastic reviews, recommendations, and awards naming it the best game for Google Cardboard. Minos Starfighter will continue that tradition and is available on the Play Store and the App Store. End Space will continue to be our main focus of future development efforts.
Released a small patch to End Space VR across Android and iOS. iOS received more of fixes due to an issue with the Google Cardboard SDK and problems with the iPhone 6+ and gamepad support being broken.
Check out the new 3D spatial audio in the latest update of End Space VR for Cardboard. Using this new technology sound is played back as humans actually here sound. Sound coming from the right will also play in your left ear with a slight delay. Combine this with head tracking and you can pinpoint the location of … Read more »
One month after the release of End Space VR, I’m happy to announce v1.01. The most requested feature was Bluetooth controller support, which has been added using the Rewired input manager. Most Bluetooth and USB gamepad controllers should work to fire your lasers. (Note not every controller can be supported) Future updates will include full … Read more »