The feedback on End Space has been excellent. It’s been awesome to see so many people picking it up and enjoying it since it’s release on the Oculus Rift. Best part of my day is getting emails from people telling me they are having fun with the game and really enjoy it. Some of those emails have also come with some really constructive feedback and bug reports. Since the release of 1.0.1 the work continues to make playing End Space more enjoyable. We just released patch 1.0.2 on the Oculus Store and down below is a list of all the fixes.
We just deployed a small update to the game to fix various issues people have pointed out over the weekend after the release. Main issues fixed are with improved controller support for joysticks and throttle control as well as a few extra options to custom tune exactly how you want to fly your Minos space fighter.
End Space is launching in the Sony SCEE region (Europe, Australia, New Zealand) November 7th! With the launch comes a whole bunch of updates to the game that we also be available in the US with a patch released today as well.
After getting a lot of tremendous feedback from the US launch we have been working hard at improving the game and hopefully have delivered. Of importance for users of the Thrustmaster T.Flight HOTAS 4 is additional support but it still isn’t perfect yet. We have been working with Unity, Rewired, on this issue.
The whole list of patch notes and important information for HOTAS users is listed below.
Today marks the release of our first update to End Space for 2017. It’s a massive update with many improvements to the original game and is paving the way for the next update that is going to offer more content and extend the game to a whole new level. Headlining this update is support for the new Gear VR controller, a whole new storyline, customization of gamepad controls, new starting scene, UI redesign, improved AI, and much much more.
What’s more is this update is just the start. We have a lot of work going on to bring out the next update and some more exciting news to announce soon. Read on to get all the details!
Minos Spacefighter was just updated to support flight mode with compatible controllers. This update has a tonne of fixes and changes how the game is developed. Of note the game is now built with Unity’s Technical Preview version for Daydream and Cardboard. This has a bunch of optimizations and fixes however is only available for Android currently. Once iOS support is offered we can get this great new update out to iPhone users as well.